Game Audio

SCAPA Music Designer Showreel (2025)

Composition, Implementation + Sound Design
This is a showcase of adaptive music composed, designed and implemented using Reason and Wwise. Features include interactive music transitions, reactive audio for different gameplay states and spatial audio techniques.
Reason, Wwise (Wwise 201 Demo Project)

No Man’s Sky Inspired Composition (2025)

Composition
This is a track composed during an intense process learning how to use Reaper more fluently. Made by sessions watching gameplay of No Man’s Sky
Reaper

Tooth Fairy (GGJ 2023)

Composition
This is an upbeat, vital track I composed from scratch for a beautiful runner game during the 2023 Global Game Jam.
Reason, Wwise + Unreal Engine

Nsebe (2024)

Spatial Audio
This is an immersive audio and visual experience. As lead artist, I drew on game audio principles and spatial technology to create an immersive sonic experience of Accra — built around a collaborative body of music.
Ableton, L-ISA